

Hoopa Best Items & Moveset Best Held Items ItemĮxp.

Def., Defense, and Critical-Hit Rate can be freely traded for the other stats. Atk or HP to balance offense and defense. This can be achieved by equipping at least three (3) Emblems that are both Black and Green. The build's Boost Emblem loadout should consist of 7 Black Emblems for more cooldown reduction and 6 Green Emblems for damage. X Speed is a versatile mobility tool useful for offensive and defensive purposes. It also synergizes well with Hoopa's Rings Unbound, giving a massive damage boost to Hyperspace Fury and Psybeam. Energy Amplifier adds more cooldown reduction on top of Shell Bell but also makes the Pokemon's Unite Move recharge faster. boost for Hoopa's moves, but it's mainly equipped for the cooldown reduction. Share is Hoopa's core item, increasing the Pokemon's movement speed and allowing it and its lane partner to level up faster. It also utilizes cooldown reduction from various sources to get Hoopa' move cooldowns down to a minimum.Įxp. This build makes Hoopa into a dedicated supporter, providing offensive and defensive aid to its allies using Trick and Shadow Ball. The build's Boost Emblem loadout should consist of 7 Black Emblems for cooldown reduction and 6 Green Emblems for damage. X Speed allows Hoopa to travel through the map faster, especially when positioning itself to use Rings Unbound. Focus Band provides Hoopa durability through increased defenses and gives it a survivability tool during teamfights. It also gives a decent amount of movement speed for more mobility.

Share gives Hoopa support capabilities by making leveling up for both the Pokemon and its lane partner faster. Muscle Band improves Hoopa's attack damage and attack speed, especially during Rings Unbound. It also utilizes the mobility and crowd control from Phantom Force to contribute to teamfights and make plays. This build focuses on keeping the outer most goal zones alive for as long as possible by creating a portal between them using Hyperspace Hole, allowing the team to freely rotate back and forth. The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. Fixed a bug where Hoopa is able to teleport a Pokémon while that Pokémon is under a movement restricting effect.ĭamage dealt decreased 1638 to 1477 (-10%).ĭamage dealt to opposing Pokemon decreased. (-0.5s)ĭamage dealt to the opposing Pokemon decreased from 1477 to 1120 (-24%).ĭamage dealt to opposing Pokemon decreased from 2046 to 1841 (-10%).įixed a bug where Hoopa teleports to the opponent’s ring if the Hoopa on both teams simultaneously use their Unite move. (-5s) Cooldown before Hoopa and ally Pokémon start recovering HP when returning to base decreased from 0.5s to 0s. Fixed a bug where players teleport with opponents when they are both teleporting.Ĭooldown before ally Pokémon can return to the warp location reduced from 15s to 10s. (-1.5s) Buffed the movement speed increase effect.įixed a bug where opponents being teleported to your base when they are hit by certain moves at the same time the Pokémon dealing the attack is teleported to base by Hoopa. Trick + HP restoration decreased.Ĭooldown reduced from 9s to 7.5s. Now targets a location instead of a target Pokémon’s location.Īrea of effect decreased. Effects on opposing Pokemon strengthened. Move cooldown increased.Ĭooldown reduced from 5.5s to 4.5s. Damage dealt decreased from 1127 to 919 (-18%).
